Showing posts with label videos. Show all posts
Showing posts with label videos. Show all posts

24 May 2014

Biz2Be 3D Logo Animation

I made another 3D Logo Animation. This this for Biz2Be. It was animated in Cinema 4D and it was rendered in High Quality on RenderFarm.NL. The customer uses the logo as intro and outro of his videos that you can find on http://www.biz2be.nl.

09 March 2014

Makerbot Tractor 360 degrees animation

And here is a 360 degrees view of the 3D model of the Makerbot tractor as I promised. I hope it will help someone to do a better 3D print from this :)

Datacenter Pyramid Animation

A little animation I made for a customer to show the management what happens with their ICT infrastructure if they don't put fire surpression in the power distribution are of their data center. The animation was made in Cinema 4D, the fire was done with Turbulence FD, I used a soft body dynamics for the rest. The Animation was rendered on the RenderFarm.NL render farm.

08 March 2014

NachtWacht Fan Video

A nice video Rob made of my 'NachtWacht' track that I made for the 'Dutch Masters' concept album. The track is made to the famous painting of Rembrandt. You can find more information about Dutch Masters on this url: http://www.synth.nl/dutchmasters

01 July 2013

Bellerob - Paper Planes Fan Video

Bellerob did it again! This time he made a very nice video with the track 'Paper Planes' from the PrimiTiveS album by Remy and Synth.nl Enjoy !

26 June 2013

Synth.nl Apollo Documentary by Thomas de Rijk

In 2010 I was contacted by Thomas de Rijk who was studying at that time at the Willem de Kooning Film Academy in Rotterdam. He asked if I wanted to cooperate in a documentary for his school project. And of course I agreed. He made this very cool documentary about my burn-out and how I got into producing my own music. I think he did a great job! The documentary is in the Dutch language, but it has English subtitles. I hope you enjoy it. I has some nice NASA HD footage (courtesy NASA) and also some nice shot from my Apollo Studio. It took a while before it ended up online, but here it is:) The music you hear is coming from my Apollo album. I hope you enjoy it. Thanks a lot Thomas!

15 June 2013

Bellorob Apollo 9 Fan Video

Bellerob made this very cool video of my 'Apollo9' track from the 'Apollo' album. Enjoy :)

11 November 2012

EC2012 Video Interview with Stefan Erbe (In German)

During the Electronic Circus festival in Gutersloh I did a short video interview with Stefan Erbe. The interview is in the German language. I hope you enjoy it.

08 August 2012

Van Osenbruggen Productions Blog

Since I want to differentiate more between my different activities and the fact that I'll start even more in the future (more information will follow), I just started a new Blog for my 3D and Design activities that I do under the name 'Van Osenbruggen Productions'. So if you are interested in these activities do follow me on those other pages. I just started a new Facebook page as well and opened a new Twitter account that I will use for this in the future. You can find everything here:

 I had to be creative here and there with login names and URLs since some were already taken. I hope you will follow my 3D work in the future as well. Thanks! I will keep on posting the Synth.nl videos of course on here as well.

04 August 2012

Wooden Pinball Animation

And another animation I did in Cinema 4D. This is an old Wooden Pinball machine that kids used to play with made from just some wood and nails. Everything is calculated by the physics engine of Cinema 4D and rendered with the new Physical Render engine including the motion blur.

Stair Balls Animation

I recently did this animation in Cinema 4D. A lot of balls bouncing down some stairs. Everything is calculated by the physics engine of Cinema 4D and rendered with the new Physical Render engine including the motion blur.

09 July 2012

Docking Fan Video

Here is a very nice video that Rob made. Enjoy it and give him some credits :)

05 June 2012

Video Synth.nl Visits Cooter Pond 2011

In 2011 we visited Florida in the USA for our holiday. During one of our trips my wife spotted a very nice pond at the side of the road that turned out to be full of life. We spend quite some time there watching all the animals. I took my video camera with me and shot some footage that I turned into this video. The music you hear is a track called 'Chelonia' from my 2009 album OceanoGraphy. More information on the album here: http://www.synth.nl/OceanoGraphy. I made the intro and 3D CD animation in Cinema 4D. I hope you enjoy it.

08 April 2012

3D Demo Reel 2011

This is an overview of the 3D Animation work I did in the last year. I tried to make a little compilation that shows a good average of what I can do. All animations were made in Cinema 4D. The music I put under it is the track 'Apollo 9' from my 2011 Apollo album. More information about Apollo here: http://www.synth.nl/Apollo. More information about my graphics work here: http://www.osenbruggen.nl

12 March 2012

Apollo Promo Video to Thank you Voters!

Because I'm so happy that Apollo won the 'Best international CD 2011' price at the German Schallwelle Awards I made this video to thank you all who voted for me! I made this video originally for a lecture my oldest daughter. Enjoy :)

10 December 2011

Building SammichFM DIY Video

This year I build a Wilba SammichFM DIY synthesizer kit. It is based on the famous Yamaha OPL3 sound chip that was also used on the famous Sound Blaster Pro 2.0 and SoundBlaster 16 ASP sound cards. It is a 4 voice FM synthesizer that sounds a lot like the famous Yamaha DX series. During the construction of the synthesizer I filmed the whole process. This movie is an excerpt of the 4 hours total build time. I made the 3D animations myself in Cinema 4D. The music you hear in the background in a track called 'Thermosphere' from my 'AtmoSphere' album that I released in 2008. More information on the album on http://www.synth.nl/AtmoSphere.

06 December 2011

BIT Project (Part 2)


Last time I showed you the rough model of the building of BIT BV, but now it is time to add detail. Today I spend a couple of hours modeling this security camera. BIT has a lot of these all around the building. I modeled it as close as I could from some picture I took of them. It looks simple I guess, but I can tell you it is a LOT of work to model something like this from scratch in Cinema 4D. Well I'm quite happy with the outcome myself and I'll put them on the building soon. There is a lot of other stuff I also need to model and I'm starting to get an idea of how huge this whole project will be. I hope to update you soon with some more stuff I made.

27 November 2011

BIT Project (Part 1)

At the moment I'm working on quite a big and ambitious project. If you have read my biography you will know that music is just a hobby for me and that my main job is actually operating a business ISP company that is running a couple of data centers in The Netherlands. Our current website is Dutch only and needs a big overhaul. I'm currently working with my colleagues on some ideas for the new website. The first this is that is needs to go in a multilingual CMS system. So the good news is that you guys will be actually able to read it later on :)

One thing we want to have on there for sure is a virtual tour through our data centers. The idea is to use real video footage in combination with 3D animated graphics. But before you can create any animation you need to build a model of the whole building. And that is what I'm currently doing. Bart Auceps made a start with the model a while ago in Autodesk 3D studio max and I just completely redid large parts of his model in Cinema 4D and also made some adjustments and additions already to the model. I'm also redid the texturing already.

So now the rough outside of the building is almost done and I need to work on the detail and the interior and after that I need to build the server rooms of the data centers. Most things here I did from the top of my head, but next week I'll take some pictures of details of the building to be able to reproduce that also in the 3D model. I guess this will be project that will take a couple of months for sure. I will post updates on this blog from time to time so you can follow along.

In our house style we use a couple of Dutch bridges as a metaphor for stability and reliability. In the past we took pictures of these bridges and altered them, but for the new website I'm also experimenting with a rendered approach. In the picture on the right you see a bridge that in real life is in Amsterdam, but now it is in my computer. In this way I can get it from any angle and position the water and clouds etc. anywhere I want. I don't know if we will use it yes, but I hope so, since I think it is starting to look quite realistic. If you are interested in the old website and the company you can have a look on http://www.bit.nl/. This website is Dutch only, but I guess you can use Google Translate to read what it is about. There is a lot of text on there btw, but the new site will have more graphical elements and less text for sure. You can click all the pictures for a bigger version btw and every thing you see is computer generated. No actual pictures where used anywhere.

16 November 2011

Virtual DIY Project (Part 4)

I worked a lot on the virtual DIY project the last days. I also modeled some new components again for it. In the picture you see a white Molex connector on the bottom right corner of the PCB that I made myself and in the middle you can see two black Heat Sinks on the power regulators that I modeled. It is so much fun to create this stuff from nothing.

On the right is an overview render I made just before I put these components on the PCB, but I think it looked nice in this perspective so I did want to share this one as well with you. All components on this PCB are hand placed, so I think you can imagine how much work this has been. On the bottom right are also some new components I modeled. Some capacitors in green, red and broken white.

 Here is another overview picture from another angle that I made using the 'depth of field' feature in Cinema 4D R13 to make it look more artistic. I think it turned out quite OK even though I'm still trying to improve my skills especially on lighting objects. I focused the camera somewhere in the middle of the picture so you see that the foreground and background is a bit blurred out.

And here is one more overview picture on the right. The modeling of the PCB is now completely finished. I'm just working now a bit more on texturing and lighting to make close-up shot nicer. But I'll call this project as good as done now. Next thing up is make some kind of intro animation with it for a DIY movie that I'm planning. More following later on that. I guess that this will take a while before it is done and ready to show. So a little patience please :) I hope you enjoyed this so far at least. Oh and just in case you missed it in the previous posts. You can click on the pictures for a larger version.

14 November 2011

Virtual DIY Project (Part 3)

I worked a few more hours on the virtual DIY project. The first thing I did is to bend the leads of the transistors to  match them with the holes on the PCB. During this process I also experimented a bit with the new physical rendering engine of Cinema 4D R13. It is a completely new render engine and it supports depth of field now. This engine looks way better than the old one, but I have to learn how to use it now. Here was my first attempt.

I'm sure it will get better :) The rest of the pictures on this post are rendered with the old render engine by the way. In the picture on the right you can see the new part of the PCB that I made last night. I didn't make any new objects this time, just a lot of copying, pasting, rotating and placing objects. I think it is starting to look quite OK already, but still lots to do.

And in the picture on the left is an overview picture. As you can see I'm about half way now. I think I'll need about 2 more days to get all the components on the PCB. I don't mind though it is fun to see this project grow and I'm learning a lot in the mean time about Cinema 4D R13. A lot of new features to discover and also I have to get used to the fact that some functions have moved to different places in the user interface. More soon!